Constructor ControlNode
- Namespace
- DialogueDown.Playbook.Nodes
- Assembly
- DialogueDown.Playbook.dll
ControlNode(int, ImmutableArray<SpeechFragment>, Condition?, ImmutableArray<Edge>)
An effect-only line: something the host performs, attributed to nobody.
public ControlNode(int Id, ImmutableArray<SpeechFragment> Effects, Condition? Condition, ImmutableArray<Edge> Out)
Parameters
IdintThis node's position in the node list.
EffectsImmutableArray<SpeechFragment>What the host performs here.
ConditionConditionWhat must hold for the effects to fire, or
null.OutImmutableArray<Edge>The ways out of this node.