Table of Contents

Method Equals

Namespace
DialogueDown.Playbook.Nodes
Assembly
DialogueDown.Playbook.dll

Equals(ControlNode?, ControlNode?)

Determines whether the specified objects are equal.

public bool Equals(ControlNode? x, ControlNode? y)

Parameters

x ControlNode

The first object of type T to compare.

y ControlNode

The second object of type T to compare.

Returns

bool

true if the specified objects are equal; otherwise, false.