Table of Contents

Constructor SpeakerTag

Namespace
DialogueDown.Playbook.Speakers
Assembly
DialogueDown.Playbook.dll

SpeakerTag(string, string?, bool)

An annotation on a speaker, such as a portrait or a voice a host binds.

public SpeakerTag(string Name, string? Value, bool Reserved)

Parameters

Name string

The tag's name.

Value string

The tag's value, or null when it carries none.

Reserved bool

Whether the language reserves this name rather than the writer coining it.

Remarks

Shaped like a tag in speech but a separate type, because this one annotates a speaker rather than a point in a line — typing it as a fragment would put it in a union it can never appear in.