Table of Contents

Method HasKeys

Namespace
DialogueDown.Playbook.Speech
Assembly
DialogueDown.Playbook.dll

HasKeys(ImmutableArray<SpeechFragment>)

Whether a run of speech asks the world about any key.

public static bool HasKeys(ImmutableArray<SpeechFragment> speech)

Parameters

speech ImmutableArray<SpeechFragment>

The speech to read.

Returns

bool

true when the speech holds a query, wherever it sits.