Namespace DialogueDown.Playbook.Conditions
Classes
- Condition
A question that decides whether a line plays, an option is offered, or a jump fires.
- ConditionExtensions
Reading what a condition asks the world.
- ConditionKinds
The
kindvalues that tag a condition on the wire.
- ConditionalExtensions
Asking about a guard without naming the kind that carries it.
- KeyCondition
A condition the world answers by key — the only shape a condition takes today.
Interfaces
- IConditional
Something a Condition can guard — a line or a control block, and the arms that may be withheld: a divert, an option, a random option, or one arm of a branch.