Table of Contents

Class ConditionExtensions

Namespace
DialogueDown.Playbook.Conditions
Assembly
DialogueDown.Playbook.dll

Reading what a condition asks the world.

public static class ConditionExtensions
Inheritance
ConditionExtensions
Inherited Members

Remarks

A condition is answered by the world, so a run has to know what to ask about before it can judge one. A key condition asks about the single key it names, and the reading is a list so that a condition composed of others can name every key it rests on.

Methods

Keys(Condition)

The keys a condition asks the world about.