Class ConditionExtensions
- Namespace
- DialogueDown.Playbook.Conditions
- Assembly
- DialogueDown.Playbook.dll
Reading what a condition asks the world.
public static class ConditionExtensions
- Inheritance
-
ConditionExtensions
- Inherited Members
Remarks
A condition is answered by the world, so a run has to know what to ask about before it can judge one. A key condition asks about the single key it names, and the reading is a list so that a condition composed of others can name every key it rests on.
Methods
- Keys(Condition)
The keys a condition asks the world about.