Table of Contents

Constructor DivertEdge

Namespace
DialogueDown.Playbook.Edges
Assembly
DialogueDown.Playbook.dll

DivertEdge(int, ImmutableArray<SpeechFragment>, Condition?)

A jump that does not return: control transfers to the target and reading order does not resume.

public DivertEdge(int Target, ImmutableArray<SpeechFragment> Label, Condition? Condition)

Parameters

Target int

The node control transfers to.

Label ImmutableArray<SpeechFragment>

What the writer called this jump.

Condition Condition

What must hold for the jump to fire, or null.