Constructor DivertEdge
- Namespace
- DialogueDown.Playbook.Edges
- Assembly
- DialogueDown.Playbook.dll
DivertEdge(int, ImmutableArray<SpeechFragment>, Condition?)
A jump that does not return: control transfers to the target and reading order does not resume.
public DivertEdge(int Target, ImmutableArray<SpeechFragment> Label, Condition? Condition)
Parameters
TargetintThe node control transfers to.
LabelImmutableArray<SpeechFragment>What the writer called this jump.
ConditionConditionWhat must hold for the jump to fire, or
null.