Namespace DialogueDown.Playbook.Edges
Classes
- BranchEdge
One arm of a block condition, carrying its place in the order the arms are tried.
- DivertEdge
A jump that does not return: control transfers to the target and reading order does not resume.
- DivertEdge.EqualityComparer
An equality comparer for the enclosing type that uses the generated equality semantics.
- Edge
A way out of a node, and the node it leads to.
- EdgeKinds
The
kindvalues that tag an edge on the wire.
- OptionEdge
One arm of a player's choice, carrying the text the menu shows.
- OptionEdge.EqualityComparer
An equality comparer for the enclosing type that uses the generated equality semantics.
- RandomOptionEdge
One arm of a random choice, carrying the odds the engine draws against.
- SuccessionEdge
Reading order: what plays next when nothing branches.