Class EdgeKinds
- Namespace
- DialogueDown.Playbook.Edges
- Assembly
- DialogueDown.Playbook.dll
The kind values that tag an edge on the wire.
public static class EdgeKinds
- Inheritance
-
EdgeKinds
- Inherited Members
Remarks
Separate from NodeKinds rather than one flat list, because a branch is both a node and an edge and the two mean different things.
Fields
- Branch
One arm of a block condition, carrying its place in the order tried.
- Divert
A jump that does not return.
- Option
One arm of a player's choice.
- RandomOption
One arm of a random choice, carrying its odds.
- Succession
Reading order: what plays next when nothing branches.