Table of Contents

Class NodeKinds

Namespace
DialogueDown.Playbook.Nodes
Assembly
DialogueDown.Playbook.dll

The kind values that tag a node on the wire.

public static class NodeKinds
Inheritance
NodeKinds
Inherited Members

Remarks

Separate from EdgeKinds rather than one flat list, because a branch is both a node and an edge and the two mean different things.

Fields

Branch

A block condition fanning out to its arms.

Choice

A menu the player picks from.

Control

An effect-only line, with no speaker.

End

Where a run stops.

Line

A line somebody says.

RandomChoice

A choice the engine draws instead.