Class NodeKinds
- Namespace
- DialogueDown.Playbook.Nodes
- Assembly
- DialogueDown.Playbook.dll
The kind values that tag a node on the wire.
public static class NodeKinds
- Inheritance
-
NodeKinds
- Inherited Members
Remarks
Separate from EdgeKinds rather than one flat list, because a branch is both a node and an edge and the two mean different things.
Fields
- Branch
A block condition fanning out to its arms.
- Choice
A menu the player picks from.
- Control
An effect-only line, with no speaker.
- End
Where a run stops.
- Line
A line somebody says.
- RandomChoice
A choice the engine draws instead.