Class SuccessionEdge
- Namespace
- DialogueDown.Playbook.Edges
- Assembly
- DialogueDown.Playbook.dll
Reading order: what plays next when nothing branches.
public sealed record SuccessionEdge : Edge, IEquatable<Edge>, IEquatable<SuccessionEdge>
- Inheritance
-
SuccessionEdge
- Implements
- Inherited Members
Remarks
The only edge without a condition — falling through to the next block is not a decision.
Constructors
- SuccessionEdge(int)
Reading order: what plays next when nothing branches.