Constructor SuccessionEdge
- Namespace
- DialogueDown.Playbook.Edges
- Assembly
- DialogueDown.Playbook.dll
SuccessionEdge(int)
Reading order: what plays next when nothing branches.
public SuccessionEdge(int Target)
Parameters
TargetintThe node reading order continues into.
Remarks
The only edge without a condition — falling through to the next block is not a decision.