Table of Contents

Constructor SuccessionEdge

Namespace
DialogueDown.Playbook.Edges
Assembly
DialogueDown.Playbook.dll

SuccessionEdge(int)

Reading order: what plays next when nothing branches.

public SuccessionEdge(int Target)

Parameters

Target int

The node reading order continues into.

Remarks

The only edge without a condition — falling through to the next block is not a decision.