Table of Contents

Property Target

Namespace
DialogueDown.Playbook.Edges
Assembly
DialogueDown.Playbook.dll

Target

Gets the node this edge leads to, as an index into the playbook's node list.

[JsonPropertyOrder(1)]
[JsonPropertyName("target")]
public int Target { get; }

Property Value

int

Remarks

Field order is stated rather than inherited: a serializer writes a derived type's own properties before its base's, which would bury the target under whatever each kind adds. Pinning it keeps every edge reading the same way and keeps golden files stable when a property moves.