Property Target
- Namespace
- DialogueDown.Playbook.Edges
- Assembly
- DialogueDown.Playbook.dll
Target
Gets the node this edge leads to, as an index into the playbook's node list.
[JsonPropertyOrder(1)]
[JsonPropertyName("target")]
public int Target { get; }
Property Value
Remarks
Field order is stated rather than inherited: a serializer writes a derived type's own properties before its base's, which would bury the target under whatever each kind adds. Pinning it keeps every edge reading the same way and keeps golden files stable when a property moves.