Constructor OptionEdge
- Namespace
- DialogueDown.Playbook.Edges
- Assembly
- DialogueDown.Playbook.dll
OptionEdge(int, ImmutableArray<SpeechFragment>, Condition?)
One arm of a player's choice, carrying the text the menu shows.
public OptionEdge(int Target, ImmutableArray<SpeechFragment> Label, Condition? Condition)
Parameters
TargetintThe node this option leads to.
LabelImmutableArray<SpeechFragment>The speech the menu shows for this option.
ConditionConditionWhat must hold for the option to be available, or
null.