Table of Contents

Constructor OptionEdge

Namespace
DialogueDown.Playbook.Edges
Assembly
DialogueDown.Playbook.dll

OptionEdge(int, ImmutableArray<SpeechFragment>, Condition?)

One arm of a player's choice, carrying the text the menu shows.

public OptionEdge(int Target, ImmutableArray<SpeechFragment> Label, Condition? Condition)

Parameters

Target int

The node this option leads to.

Label ImmutableArray<SpeechFragment>

The speech the menu shows for this option.

Condition Condition

What must hold for the option to be available, or null.