Property Label
- Namespace
- DialogueDown.Playbook.Edges
- Assembly
- DialogueDown.Playbook.dll
Label
Gets the speech the menu shows for this option.
[OrderedEquality]
[JsonPropertyOrder(2)]
[JsonPropertyName("label")]
public ImmutableArray<SpeechFragment> Label { get; }
Property Value
Remarks
Compiled in rather than discovered, so presenting a menu never reads the target node — which keeps a menu free of the side effects a peek could trigger.