Table of Contents

Property Label

Namespace
DialogueDown.Playbook.Edges
Assembly
DialogueDown.Playbook.dll

Label

Gets the speech the menu shows for this option.

[OrderedEquality]
[JsonPropertyOrder(2)]
[JsonPropertyName("label")]
public ImmutableArray<SpeechFragment> Label { get; }

Property Value

ImmutableArray<SpeechFragment>

Remarks

Compiled in rather than discovered, so presenting a menu never reads the target node — which keeps a menu free of the side effects a peek could trigger.