Class Node
- Namespace
- DialogueDown.Playbook.Nodes
- Assembly
- DialogueDown.Playbook.dll
One step of a playthrough: something happens here, then an edge leads on.
[JsonPolymorphic(TypeDiscriminatorPropertyName = "kind")]
[JsonDerivedType(typeof(LineNode), "line")]
[JsonDerivedType(typeof(ChoiceNode), "choice")]
[JsonDerivedType(typeof(RandomChoiceNode), "random-choice")]
[JsonDerivedType(typeof(BranchNode), "branch")]
[JsonDerivedType(typeof(ControlNode), "control")]
[JsonDerivedType(typeof(EndNode), "end")]
[Equatable]
public abstract record Node : IEquatable<Node>
- Inheritance
-
Node
- Implements
- Derived
- Inherited Members
Remarks
Every node has an identity and its ways out, so the base carries both. Field order is stated rather than inherited, because a serializer writes a derived type's own properties before its base's.
Properties
- Id
Gets this node's position in the playbook's node list, which its index must match.
- Out
Gets the ways out of this node.
Methods
- Equals(Node?)
Indicates whether the current object is equal to another object of the same type.
- GetHashCode()
Serves as the default hash function.